Gaming world

video_games
coaching_and_courses

Every Op games and their skills and tips are available here..

Launched December 2025
0
30% Affiliate Comm.
Est. Revenue
$15,400
Unlock
Active Members
Price
$1 one-time

Product Performance

Member Growth

0current

No member history available yet

Cumulative Revenue

$0

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See Gaming world 's Revenue History

Track historical performance data including member growth and revenue over time.

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Change History

1 change
Affiliate StatusDec 22, 2025
enabled

Market Analysis

video_games competitive landscape & strategy

165
Products
$1.50k
Avg Revenue
$144.06k
Top Earner

Market Size

The video_games category has 1,359 total products. 1,194 are inactive or free, while 165 actively generate revenue ($247.08k monthly). 7 products crossing $5K MRR shows proven demand with room for new entrants.

Business Models

ModelProductsAvg MRRAvg Users$5K+ RateTop Earner
Software64$X.XXk34XX.X%$XXXk
Coaching And Courses48$X.XXk20XX.X%$XXXk
Paid Group44$X.XXk11XX.X%$XXXk
Newsletter2$X.XXk25XX.X%$XXXk
Other2$X.XXk2XX.X%$XXXk

Competitive Dynamics

Fragmented market. No dominant players means distribution and speed-to-market matter more than product perfection. Mixed growth signals suggest category in transition—winners adapting to shifting user needs while others stagnate. Tight competition at the top indicates no entrenched winner—execution quality and distribution will determine market leadership.

Crowded, undermonetized category. Average $1.50k MRR with 4.2% reaching $5K+. Either pricing power untapped or challenging unit economics. Low success rate (4.2%) + low average revenue suggests difficult market—validate demand thoroughly before launching.

Pricing Strategy

Most common pricing combinations in video_games:

1
Monthly $29.99
7 products • Avg revenue: N/A
2
Monthly $10
5 products • Avg revenue: N/A
3
28 days $10
4 products • Avg revenue: N/A

Execution Playbook

What separates winners: (1) Specificity in positioning, (2) Proof through case studies with numbers, (3) Community where students interact, (4) Consistency through weekly touchpoints. Only 4% reach $5K+ MRR—aim for 85%+ retention through proven results and consistent touchpoints.

Market Entry Strategy

Differentiate or dominate. Fragmented, mature, crowded market. Either own a specific niche with superior fit, or outexecute on multiple dimensions. "Good enough" won't win—need clear reason customers choose this product over numerous alternatives.

Advanced Market Analysis

Get detailed competitive positioning and market entry strategies.

Category performance benchmarks
Competitive landscape analysis
Market positioning insights

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