IRP Lite

IRP Lite

video_games
coaching_and_courses

Personalized Valorant Coaching Anytime, Anywhere

Launched November 2024
5.0 Rating
1% Affiliate Comm.
Est. Revenue
$15,400
Unlock
Active Members
35
Price
$197 / 28d

Product Performance

Member Growth

35current
Period change+6.1%

Revenue History

$7.39k
Period change+6.1%

See IRP Lite's Revenue History

Track historical performance data including member growth and revenue over time.

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Review Count

11total
New reviews+1

Rating Trend

5.00
QualityExcellent

Rating Distribution

11reviews
5
11
4
0
3
0
2
0
1
0
5.0 average
100% positive

Market Analysis

video_games competitive landscape & strategy

165
Products
$1.50k
Avg Revenue
$144.06k
Top Earner

Market Size

The video_games category has 1,359 total products. 1,194 are inactive or free, while 165 actively generate revenue ($247.08k monthly). 7 products crossing $5K MRR shows proven demand with room for new entrants.

Business Models

ModelProductsAvg MRRAvg Users$5K+ RateTop Earner
Software64$X.XXk34XX.X%$XXXk
Coaching And Courses48$X.XXk20XX.X%$XXXk
Paid Group44$X.XXk11XX.X%$XXXk
Newsletter2$X.XXk25XX.X%$XXXk
Other2$X.XXk2XX.X%$XXXk

Competitive Dynamics

Fragmented market. No dominant players means distribution and speed-to-market matter more than product perfection. Mixed growth signals suggest category in transition—winners adapting to shifting user needs while others stagnate. Tight competition at the top indicates no entrenched winner—execution quality and distribution will determine market leadership.

Crowded, undermonetized category. Average $1.50k MRR with 4.2% reaching $5K+. Either pricing power untapped or challenging unit economics. Low success rate (4.2%) + low average revenue suggests difficult market—validate demand thoroughly before launching.

Pricing Strategy

Most common pricing combinations in video_games:

1
Monthly $29.99
7 products • Avg revenue: N/A
2
Monthly $10
5 products • Avg revenue: N/A
3
28 days $10
4 products • Avg revenue: N/A

Execution Playbook

What separates winners: (1) Specificity in positioning, (2) Proof through case studies with numbers, (3) Community where students interact, (4) Consistency through weekly touchpoints. Only 4% reach $5K+ MRR—aim for 85%+ retention through proven results and consistent touchpoints.

Market Entry Strategy

Differentiate or dominate. Fragmented, mature, crowded market. Either own a specific niche with superior fit, or outexecute on multiple dimensions. "Good enough" won't win—need clear reason customers choose this product over numerous alternatives.

Advanced Market Analysis

Get detailed competitive positioning and market entry strategies.

Category performance benchmarks
Competitive landscape analysis
Market positioning insights

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