Product Performance
Member Growth
Cumulative Revenue
See Hoops's Revenue History
Track historical performance data including member growth and revenue over time.
$99 one-time • Lifetime access • 7-day refund
Review Count
Rating Trend
Rating Distribution
Market Analysis
video_games competitive landscape & strategy
Market Size
The video_games category has 1,359 total products. 1,194 are inactive or free, while 165 actively generate revenue ($247.08k monthly). 7 products crossing $5K MRR shows proven demand with room for new entrants.
Business Models
| Model | Products | Avg MRR | Avg Users | $5K+ Rate | Top Earner |
|---|---|---|---|---|---|
| Software | 64 | $X.XXk | 34 | XX.X% | $XXXk |
| Coaching And Courses | 48 | $X.XXk | 20 | XX.X% | $XXXk |
| Paid Group | 44 | $X.XXk | 11 | XX.X% | $XXXk |
| Newsletter | 2 | $X.XXk | 25 | XX.X% | $XXXk |
| Other | 2 | $X.XXk | 2 | XX.X% | $XXXk |
Competitive Dynamics
Fragmented market. No dominant players means distribution and speed-to-market matter more than product perfection. Mixed growth signals suggest category in transition—winners adapting to shifting user needs while others stagnate. Tight competition at the top indicates no entrenched winner—execution quality and distribution will determine market leadership.
Crowded, undermonetized category. Average $1.50k MRR with 4.2% reaching $5K+. Either pricing power untapped or challenging unit economics. Low success rate (4.2%) + low average revenue suggests difficult market—validate demand thoroughly before launching.
Pricing Strategy
Most common pricing combinations in video_games:
Market Entry Strategy
Differentiate or dominate. Fragmented, mature, crowded market. Either own a specific niche with superior fit, or outexecute on multiple dimensions. "Good enough" won't win—need clear reason customers choose this product over numerous alternatives.
Advanced Market Analysis
Get detailed competitive positioning and market entry strategies.
$99 one-time • Lifetime access • 7-day refund